Tunnl

8 open jobs

General information

Tunnl is a digital innovation company that works in three areas: hyper-casual gaming, video content creation and programmatic advertising. It builds gaming platforms for mobile and HTML5, produces video content, and runs ad systems that use machine learning.

Its network includes 7,400 games and 2,100 partners that use its distribution channels. The company is based in Schiphol-Rijk, Netherlands.1

Website
Headquarters
Dc Metro Area, United States
Industry
Technology
Category
Data & Analytics
Employees
62

Hiring activity

8Open jobs
+0Added in 30 days
−2Closed in 30 days

New jobs added per week2

View these weekly figures as a table
Week beginningNew listings
September 7, 20260
September 14, 20260
September 21, 20265
September 28, 20260
October 5, 20260
October 12, 20260
October 19, 20260
October 26, 2026 (in progress)0

Open jobs

8 open · updated today

Page 1 of 1, most recently added first · Download (CSV)3

Want to know which of these 8 jobs are worth your time? Upload your CV and we'll score how well you match each one before you apply. It's free.

Score your CV for free before you apply

Similar companies

Browse all companies hiring now →

Common questions

Is Tunnl hiring now?

Yes. There are 8 open jobs.

Interview OS

Company pages built from direct checks of real hiring systems.

Create free account

Notes & sources

26 daily listing observations, Jun 7 to Oct 28 windowRechecked daily, last October 28, 2026
  1. 1. Company description. Written by InterviewOS from Tunnl's public materials and press coverage; facts are checked against the sources below.
  2. 2. Weekly counts. A count is the number of listings the pipeline saw for the first time in that week. Weeks begin Monday; the onboarding week is excluded from the scale and every average.
  3. 3. Live counts. Deduplicated live listings observed daily on Tunnl's own hiring system; last check October 28, 2026. Stale and syndicated posts on aggregator sites are not counted.

Sources
tunnl.com
About the data
Report a data issue with this page